This project is a UE5 remastered version of an old UE4 environment I did at SCAD. The goal is to learn how to use Houdini and incorporate it into Unreal Engine. I didn't have too much time to work on this and it is still a work in progress, but I am satisfied with where this is going.
I imported the Houdini asset into Unreal and here I was able to adjust the interior to fit my need.
A wicker basket generator made in Houdini. I added an AA-noise to the pointVOP, creating imperfection to achieve a handcrafted look.