Gift Kerdlapee
Gift Kerdlapee
Senior Technical Artist - UE, VR, Shaders & Systems
Savannah, United States

Summary

I’m a technical artist specializing in Unreal Engine development and standalone VR production. My background blends environment art, shader work, systems design, and tool creation. I build scalable pipelines, solve difficult performance constraints, and design technical foundations that support teams across art, engineering, and design.

I’ve contributed to AAA titles (Call of Duty: Modern Warfare III, Crash Team Rumble), shipped VR experiences on the Meta Quest Store, and led technical development at a VR therapy startup, owning shaders, interaction logic, optimization, HLODs, UI architecture, and full-module systems.

My work focuses on clarity, reliability, and performance under real production limits. Whether I’m building materials, refactoring a dashboard system, creating tools, documenting best practices, or supporting a team of artists, I approach TA as a bridge discipline: creative, technical, and deeply collaborative.

I’m currently looking for roles where technical ownership, problem-solving, and high-impact systems work are core to the process.

Skills

Concept ArtEnvironment Design3D Modeling

Software proficiency

Blender
Blender
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer