A Scandinavian-inspired VR interior built for a shipped healthcare module. I owned the environment art, lighting, materials, and the performance optimization pass required for standalone VR headsets. This included HLOD setup, triangle reduction, shader simplification, and forward-renderer adjustments to keep the scene running at a stable framerate without losing the soft, calming art direction.
Built a custom animated curtain shader
Created an animated "slideshow" TV material using mirrored frac() and swtiches between images.
Not as optimized but great during iteration.