Conservatory

Stylised Unreal environment. Responsible for all aspects.

This conservatory environment project was created in Unreal 4.24 with the goal of exploring stylised asset creation, lighting and set-dressing. I made all my assets in Maya and Zbrush and textured them in Substance Painter. Honestly, I still think it needs a bit more polish especially to push the storytelling; nevertheless, I had fun along the way and I'm happy with the result.

HDRI shader

HDRI shader

Light shaft shader

Light shaft shader