I served as the Art Director and primary 3D Artist on Stroke of Magic, a stylized VR spell-casting game for the Meta Quest 2. My work covered the full visual pipeline: art direction, environment creation, lighting, VFX, and tech art optimization — ensuring the game remained performant and readable on standalone hardware.
Core Responsibilities
• Defined the overall art direction and visual identity of the project
• Modeled, textured, and lit all major environments and props for standalone VR
• Designed the stylized lighting approach and implemented color, contrast, and readability passes
• Created and optimized VFX (spell effects, particles, environment effects) tailored for mobile VR performance
• Authored simple materials and shader variations to support stylized interactions
• Performed performance optimization across assets, materials, and particle systems
• Implemented minor gameplay logic and blueprint scripting to support interactions and visual triggers
• Collaborated closely with the gameplay programmer on feature integration and iteration