Sole Technical Artist owning platform architecture, pipelines, tooling, and shaders across multiple therapy modules. I built the technical foundation that lets a small team ship consistent, high-quality VR under mobile hardware constraints.
Architecture & Systems
Designed a multi-client XR pipeline where one codebase ships to multiple clients via build configuration and runtime data delivery. Built the core systems shared across all therapy modules: data-driven module loading, interaction logic, subtitle delivery, and state-based UI flow.
Tools
Built the Augmend Build Tool (Python/tkinter) for automated multi-client APK delivery, plus Editor Utility Widgets and Unreal Python tooling for asset management and module development. Dedicated posts cover these in detail.
Performance
Consistently 72 FPS on Quest 3 through triangle reduction, trimsheet workflows, ASTC tuning, memory-budget management, and HLOD setup.
Standards
Authored studio-wide documentation on materials, naming conventions, streaming structure, Blueprint patterns, and Perforce workflows. Mentored an intern.