Surreal Summit is one of the first maps in Crash Team Rumble. I was responsible for designing and set-dressing the entire map by utilizing and altering pre-existing assets from Crash 4.
The map takes after Tranquility Falls in Crash 4 so I gathered some visual references and studied in detail the components unique to the map.
After looking at references, I created a sketch in Photoshop on top of the greybox level from the design team. I did that to help me visualize, ideate, and problem-solve.
Promotional Image for Crash Team Rumble
Responsible for the tileable zen garden texture (Substance Designer.)
Responsible for creating the Bonzai pot and the Zen garden texture.
Pot model created using high-to-low poly workflow (Zbrush and Maya)
Power Drain model created using high-to-low poly workflow (Zbrush and Maya)